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Three Pokémon Games That Didn't Get the Adoration They Earned

In the wake of a taste of world peace courtesy of Pokémon Go, it's undeniable that the monster collecting franchise stands as one of the most ubiquitous gaming titles in existence. Pikachu is just as recognizable as Disney's mascot, perhaps even more. The continued frenzy surrounding trading card values ensures almost daily Pokémon headlines. You'd be difficult to find a pocket monster game that didn't sell at least a few million copies. Even, unofficial Pokémon games go viral every year.

Yet despite that ubiquity and fame, some Pokémon games that are totally underappreciated. These represent titles that didn't get their fair shake, or were overshadowed by the hype of the mainline series. These are Pokémon games released on doomed platforms or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that might have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?

Pokémon Ranch: The Relaxed Forerunner

Too many Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the ordinary realities that would come with owning a pet. Admittedly, there are minor mechanics like these in modern games—players may play with your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch noted Ranch was a poor if not outright hideous game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

True to its title, the game is set on a farm where your Mii avatars—imagine this—just relax with your pals. The interactions with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.

Ranch was released long before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the rise of passive games, and the Let's Play normalization of viewing games you aren't actively controlling. Many never understood that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so remarkable, there's a live stream focused on running the game 24/7. The streamer who runs the channel maintains that, after nearly two decades of playing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Strategic Tabletop Game Lost

Did you know that Pokemon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new figures.

These questionable mechanics masked a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and content in general," another commenter wrote. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's scummy monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Whimsical Experiment

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season rolls around.


With dozens of core games and spin-offs, it's probable that I omitted that one Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu

Written by

Thomas Thompson

Tech enthusiast and futurist exploring the intersection of AI and human potential.

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